Advance wars was originally a promising little game for the Gameboy Advance (minor digression on the soullessness of Nintendo making 5-6 Gameboy iterations). However as anyone could see playing for a few minutes, the game’s multiplayer (obviously the soul of a strategy gam

This game plays like it was made by some Chair Force general trying to prove the superiority of air units over, well, anything. Certainly the Navy comes in for a bruising in this game, as the units are expensive, worthless, and generally defenseless to boot. At any rate, the next installment, not counting the laughable Gamecube cash-in “tactical” (as in, you made a severe tactical error buying this game) FPS, just added a boatload of new, completely random units and a mess of CO’s and combinations for Dual Strike (using 2 CO’s at once).
Of course this just made the game more of a clusterfunk and addressed none of the fundamental issues plaguing the game. There is no reliable anti-tank unit, direct units rule over indirects like artillery, the air units are absurdly powerful especially when used by a CO who gets a bonus for using them, etc. Apparently there is an even newer game out which no one is going to play. I figure after three strikes, you’re out. These aren’t efforts you can just rack up because they mean nothing, like DUI’s or something.
-Alex Hufford
1 comment:
We demand more posts! Or else someone else in Gotham City will be sacrificed to the insane whims of the Joker. See how serious I am, Shatman and Boy Blunder! Mwahahaha.
J.
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